Graveyard Keeper: Difference between revisions

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* The better quality sermons require more points in your church to automatically succeed. Also, the sermon bonuses are the only way to reliably craft gold star items in the late game. In addition to the increased donations and faith the better sermons offer.
* The better quality sermons require more points in your church to automatically succeed. Also, the sermon bonuses are the only way to reliably craft gold star items in the late game. In addition to the increased donations and faith the better sermons offer.
* Blue points: you can start generating them slowly when you upgrade your graveyard to finer quality stone decorations. You can also buy a book from the Astrologer once every week for another source of blue. It’s expensive enough you don’t want to rely on it, but cheap enough you can afford to, especially since you can buy just one a week, and a better graveyard means more sermon money.
* The first church upgrade (opening it) means no more free corpses, but that’s more a relief than a problem. The Donkey leaves a little gift behind to help you get started and the hippie east of town sells what else you need. As for the second upgrade, the asshole doesn’t tell you about the citizenship requirement until it’s too late. It’s not a fail state but it will prevent you from further sermons. I found a few convenient ways to fix my income but if you want to be prepared just check the mailbox.
* I recommend opening up three or nine plots in the farm with carrots. When I harvest I trade just enough to the farmer to replace lost seeds, and the remainder go either to the donkey or carrot cutlets, which occasionally get sold to the tavern or just plain eaten, because collecting mushrooms got old. Between basic sermons, burials, and carrot sales, I could afford to buy the various knowledge books, which really sped things up to the point where I had to figure out what the hell to do again.
* If you can afford them, the perks are a great help in reducing your busywork and upgrading the craft stations helps a lot with your efficiency, leading to to less hassle. They’re nothing especially important, just it adds up quickly. You’re under no time pressure but it helps a lot.
* When the time comes to start repairing things and such, just carry twenty flitch, nails, etc. It’s less of a hassle than remembering everything you need and anything leftover will be useful elsewhere.
* Remember there is no real fail state, any pressure you feel is self imposed, even the crops don’t need tending.


[[Category:Games]]
[[Category:Games]]