Arcanum: Of Steamworks And Magick Obscura: Difference between revisions

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* Magic is incredibly useful. Teleport will eliminate annoying travel, catrip will unlock most doors, harm will kill almost everything, and charm will let you talk to almost anyone in a positive matter. Don't spam it at the beginning of the game though, you'll run out of fatigue, and fall over.
* Magic is incredibly useful. Teleport will eliminate annoying travel, catrip will unlock most doors, harm will kill almost everything, and charm will let you talk to almost anyone in a positive matter. Don't spam it at the beginning of the game though, you'll run out of fatigue, and fall over.
* Intelligence and wisdom unlock a lot of cool dialogue options. Put wisdom at 18 and intelligence at  14.
* Also exhaust all the dialogue options with the ghost lady on the ground floor of the mortuary otherwise you miss a fucking essential ability,


* Even if you're going tech, get teleport. It is so damned useful.
* Even if you're going tech, get teleport. It is so damned useful.
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