Shadowrun Returns: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
* Cyberware hugely hinders a character's magical abilities. A physical class equipped with cyberware can consider some light investment in magic in order to gain access to simple buffs or magical healing, but on the opposite end pure spellcasters should avoid cyberware entirely. | * Cyberware hugely hinders a character's magical abilities. A physical class equipped with cyberware can consider some light investment in magic in order to gain access to simple buffs or magical healing, but on the opposite end pure spellcasters should avoid cyberware entirely. | ||
* | * Unlike all other weapons in the game, sniper rifles get less accurate the closer you are to the enemy. | ||
* The highest-end guns in the game all utilize a Smartlink. | * The highest-end guns in the game all utilize a Smartlink. When choosing cyberware, make sure you have a datajack if you want to take advantage of this. | ||
[[Category:Games]] | [[Category:Games]] |