Final Fantasy XII: Difference between revisions

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= Original Version =


* Get Golden Amulets as soon as possible to double your LP gain. Inactive party members still gain LP!
* Get Golden Amulets as soon as possible to double your LP gain. Inactive party members still gain LP!
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* The Chocobo Mark one in a snow map is invisible most of the time and elusive. You may remember him as a floating imp in FF4.
* The Chocobo Mark one in a snow map is invisible most of the time and elusive. You may remember him as a floating imp in FF4.
= The Zodiac Age Version =
== General ==
* L3 brings up a map on your HUD.
* L1 lets you fast forward. You can toggle between 2x and 4x speeds in the options menu.
* You must now pick a job for each character, and later you will have access to a second job.
* Monks & Knights are well rounded; Bushi, Shikari, Forbreaker & Uhlan are melee damage dealers; Archer, Machinist, & Black Mage are range damage dealers; White Mage, Red Mage & Time Mage are support.
* As long as a character is not taking an action or being the target of one, you can hot swap them out in combat.
* Selling loot unlocks items you can purchase under the 'Bazaar' tab. There is an invisible counter that will reset back to 0 once you sell the appropriate amount of items needed to unlock your reward.
* Damage dealt is now uncapped.
* Endgame spells and techniques are no longer purchased but must be found in chests at fixed locations. Many of these chests have a 20%+ spawn rate such as Hastega and Wither.
* Some gates cannot be unlocked until the player completes a side quest such as healing the sick prisoner at Dalmasca Estersands.
* There are 7 Monographs in the game purchased in the bazaar. Monographs allow for rare loot to drop from different enemy types. Examine the hunt board 40 times and talk to these shopkeepers until it unlocks: Weapon, Armor, Magick
== Gear ==
* Guns deal fixed damage and do not scale with stats. This is balanced by damage dealt being unblockable, has a piercing effect, bonus damage from elemental bullets/gear.
* Spears and Poles can hit flying enemies.
* Axes and Hammers have a large damage range.
* Katanas get bonus damage from your magic stat.
* Black Robes deal bonus damage with Dark spells/weapons.
* White Robes deal bonus damage with Holy spells/weapons.
* Burning Bow deals bonus damage with Fire spells/arrows.
* Ribbons have bonus passive Regen & Libra traits.
* The rare hunt club at Phon Coast now offers better rewards including a second Genji Glove.


[[Category:Games|Final Fantasy 12]]
[[Category:Games|Final Fantasy 12]]