Dead Cells: Difference between revisions

388 bytes added ,  22 February 2019
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(Created page with "== Upgrades == * Health Vials should be your dump option if you have no current goal in mind for unlocks. * Enemies can drop blueprints. You must complete the level in order...")
 
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== Gameplay ==
* Play with the different weapons to get a playstyle that fits how you want to complete a run.
* Learn the timing on your dodges and its cooldown.
* Shield parrying only becomes stronger and a more viable option as you continue to unlock upgrades.
* Don't feel obligated to kill everything you see if you're overwhelmed.
* Ideally for bosses you will want to stack toxic, bleeding, and/or fire damage since there is a damage cap to how much burst you can inflict with your melee weapon.
* With the above in-mind, traps are very good at destroying bosses.
* Build your weapons around complimenting stats from other weapons. If you can set something on fire, roll for +damage to targets on fire & +oil streaks etc,.
* Important: For multicolored items, only the higher stat applies. Allocate your stats with this in mind.
== Upgrades ==
== Upgrades ==


* Health Vials should be your dump option if you have no current goal in mind for unlocks.
* Health Vials should be your dump option if you have no current goal in mind for unlocks.


* Enemies can drop blueprints. You must complete the level in order to receive them.
* Enemies can drop blueprints. You must complete the level in order to keep them.


* Finishing blueprints will allow those weapons to start spawning in the world.
* Finishing blueprints will allow those weapons to start spawning in the world.


* Early game you should focus on unlocking blueprints before bothering with the Start with X suite.
* Early game you should focus on unlocking a few blueprints before bothering with the Start with X suite.


== Progress ==
== Progress ==
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* Don't stress the speedrun doors until you've gotten good at navigating the maps.
* Don't stress the speedrun doors until you've gotten good at navigating the maps.


== Combat ==
* Do use the speedrun doors to grind out things you'd like to unlock asap once you're comfortable. The rewards are better than anything (other than scrolls) you'll have found in the preceding level by continuing to explore instead. This especially applies to the first door.
 
* Play with the different weapons to get a playstyle that fits how you want to complete a run.
 
* Learn the timing on your dodges and its cooldown.
 
* Shield parrying only becomes stronger and a more viable option as you continue to unlock upgrades.
 
* Don't feel obligated to kill everything you see if you're overwhelmed.
 
* Ideally for bosses you will want to stack toxic, bleeding, and/or fire damage since there is a damage cap to how much burst you can inflict with your melee weapon.
 
* With the above in-mind, traps are very good at destroying bosses.
 
* Build your weapons around complimenting stats from other weapons. If you can set something on fire, roll for +damage to targets on fire & +oil streaks etc,.


[[Category:Games]]
[[Category:Games]]
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