RollerCoaster Tycoon: Difference between revisions

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(Created page with "- The intensity/nausea/excitement ratings might not be entirely obvious. Nausea makes people more likely to throw up when they get off and already-nauseous people are less likely...")
 
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- If you build a long, expensive coaster, or your coaster goes fast into the station, put some brakes before it and assign it its own mechanic (set his patrol path to only cover the station and the area around the exit). One of the breakdowns, the Station Breaks Failure, is very dangerous because cars won't slow down coming into the station and if they hit another car at speed they'll explode, everyone will die, and the ride's popularity/your park rating will tank.
- If you build a long, expensive coaster, or your coaster goes fast into the station, put some brakes before it and assign it its own mechanic (set his patrol path to only cover the station and the area around the exit). One of the breakdowns, the Station Breaks Failure, is very dangerous because cars won't slow down coming into the station and if they hit another car at speed they'll explode, everyone will die, and the ride's popularity/your park rating will tank.
- Once you get the basic steel rollercoaster, make the prebuilt Shuttle Loop ride. It's a cash cow: It's short, yet intense/exciting enough to warrant charging a few bucks admission unlike other small rides (and since it's short, it moves tickets pretty fast). Having a couple in your park can help fund big construction projects.
[[Category:Games]]
[[Category:Games]]