Thief: The Dark Project: Difference between revisions
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* Stick to the shadows (keep an eye on the light meter), move quietly (watch your speed and be careful of loud surfaces) and find havens to evade enemy patrol routes. If you want to take enemies out, sneak up on them, render them unconscious and hide their body. Enemies are intelligent enough to react if something looks out of place, such as a locked door being open. | * Stick to the shadows (keep an eye on the light meter), move quietly (watch your speed and be careful of loud surfaces) and find havens to evade enemy patrol routes. If you want to take enemies out, sneak up on them, render them unconscious and hide their body. Enemies are intelligent enough to react if something looks out of place, such as a locked door being open. | ||
* Unlike in most modern games, crouching and sneaking are separate from each other, so make sure you're not just crouching if you want to stay silent. | * Unlike in most modern games, crouching and sneaking are separate from each other, so make sure you're not just crouching if you want to stay as silent as possible. | ||
* Guards have very poor peripheral vision and react pretty slowly, so you can get away with some pretty bold maneuvers such as running and knocking people out right next to each other. | |||
* You can't save up money, the amount of funds you have available for buying things between missions is always equal to the amount you looted in the previous mission. Always buy as much as you can and need. | * You can't save up money, the amount of funds you have available for buying things between missions is always equal to the amount you looted in the previous mission. Always buy as much as you can and need. | ||
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* Keep a sharp eye on your surroundings, many goodies are hidden in places that aren't immediately obvious and people tend to keep their valuables out of sight. | * Keep a sharp eye on your surroundings, many goodies are hidden in places that aren't immediately obvious and people tend to keep their valuables out of sight. | ||
* Flash Bombs are incredibly effective, especially on Expert as even enemies that have already spotted you can be knocked out with the blackjack while they're blinded. Make sure to | * Flash Bombs are incredibly effective, especially on Expert as even enemies that have already spotted you can be knocked out with the blackjack while they're blinded. Make sure to aim them in front of enemies while trying to avoid being caught in the flash yourself - this can sometimes be easier if you drop the bomb with the Drop Item key instead of throwing it. | ||
* In addition to leaning sideways to peek around corners, you can also lean forward | * In addition to leaning sideways to peek around corners, you can also lean forward which is a very handy maneuver for taking out unaware enemies who are walking towards or past you. The default key is the awkward Alt+Shift+W, but you can rebind it to whatever you want. | ||
* Read all the scrolls and books you come across. There's lots of great world building there, as well as clues to secret caches of loot and hidden areas | * Read all the scrolls and books you come across. There's lots of great world building there, as well as clues to secret caches of loot and hidden areas. | ||
* Most valuables that can be looted show up as golden to differentiate them from worthless items, e.g. a golden wine bottle can be looted whereas a regular-looking wine bottle can only be picked up and thrown | * Most valuables that can be looted show up as golden to differentiate them from worthless items, e.g. a golden wine bottle can be looted whereas a regular-looking wine bottle can only be picked up and thrown. TFix might make the difference slightly less obvious. | ||
* Some human NPCs carry money pouches or keys on their belts, you can either pickpocket them or grab them after taking the person out. | * Some human NPCs carry money pouches or keys on their belts, you can either pickpocket them or grab them after taking the person out. | ||
* Zombies can be a pain, but they're easy to evade and there are several ways to permanently deal with them. | * Zombies can be a pain, but they're easy to evade and there are several ways to permanently deal with them. In addition to Holy Water -dipped Water Arrows, both Mines and Fire Arrows (aim for the abdomen) make short work of them as well. 3-5 Flash Bombs will also do the trick, and due to their blast radius they're particularly handy in taking out larger groups. | ||
* Two missions, 'Down in the Bonehoard' and 'The Haunted Cathedral', have points where Fire Arrows are requires to progress, so try to not burn through all of them. Thief Gold adds infinitely respawning enemies to those levels that always drop them on death to ensure you can't get stuck. | * Two missions, 'Down in the Bonehoard' and 'The Haunted Cathedral', have points where Fire Arrows are requires to progress, so try to not burn through all of them. Thief Gold adds infinitely respawning enemies to those levels that always drop them on death to ensure you can't get stuck. | ||
* Some wall hangings can be cut down | * Some wall hangings can be cut down, usually to no effect but you might find the occasional surprise. If it's something you can't cut down you'll probably just hit the wall with a loud clang instead though, so quicksave first if you're not sure. | ||
[[Category:Games]] | [[Category:Games]] |