Disco Elysium: Difference between revisions
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* Green outlines indicate either doors, or objects with a dialogue interface. Yellow outlines indicate objects detected with Perception. Grey outlines indicate locked objects. They turn from Grey to Blue if you have an item in your hand which can open them. | * Green outlines indicate either doors, or objects with a dialogue interface. Yellow outlines indicate objects detected with Perception. Grey outlines indicate locked objects. They turn from Grey to Blue if you have an item in your hand which can open them. | ||
* Time only advances by choosing dialogue options. It is completely paused when walking around and during mid-dialogue (so you can take as long as you want to read. | * Time only advances by choosing dialogue options (and only if you haven't read these options before). It is completely paused when walking around and during mid-dialogue (so you can take as long as you want to read, or go back through previously triggered dialog). Time stops advancing at 2 AM though, at that point you need to sleep to move on to the next day. | ||
* Money is hard to come by, especially during the second day, when you have to raise 20 réal or be unable to proceed to the next day. | * Money is hard to come by, especially during the second day, when you have to raise 20 réal or be unable to proceed to the next day. |