Sleeping Dogs: Difference between revisions
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* | * If an enemy flashes red you can usually counter successfully, even while mid-punch. | ||
* | * When doing missions, Triad Experience fills up (generally from visceral combat) while Cop Experience goes down (generally from breaking things or hurting innocents). You can replay missions from the social centre to try to earn a better score and more EXP out of it. | ||
* | * It's good to call and go out with a girl right soon after you get her number as the reward is seeing collectibles on your world map. | ||
* Enemies come in four main types: Normal guys - Do whatever to them. Taller guys, often with boxing gloves - Love blocking. | * Enemies come in four main types and you can practice against each after unlocking the dojo in North Point. Roughly: Normal guys - Do whatever to them. Taller guys, often with boxing gloves - Love blocking, vulnerable to grapples. Big guys - Don't try to grab them. They can't block worth a damn. Weapon guys - Don't try to grab them. Stuns work pretty well here? | ||
* | * Of useful early upgrades, Slim Jim is one of the first Cop upgrades which lets you into any parked car quietly. Charge Knee Stun is one of the first Melee upgrades which punches through blocks like paper and the followup attack you get for it does a ton of damage. | ||
* | * You don't need to go back to your apartment after hacking every individual camera in drug bust missions, you can do multiple and finish them in one go later. | ||
* | * Especially after the first Face level up, temporary buffs become very useful as they last long and cost little. Food buffs health regeneration, Herbal tea buffs toughness, a massage speeds up your Face gauge, and energy drinks (even available from your apartment fridge) buff melee damage. | ||
* You are given guns in missions that require them | * You are given guns in missions that require them and sometimes keep them, but most of the game is spent unarmed. One way to get a gun is to disarm a cop when they are pissed enough to shoot at you, and a late Cop upgrade lets you grab them from the trunks of police cars. | ||
* | * The button presses in combat quick-time events (such as when grabbed) are always the same and worth memorizing. | ||
* | * After a few Face level ups you unlock the car valet who delivers you a car anywhere from your garage selection, which car he brings can be changed in the garage. Note that only bought and reward cards are added to the garage. | ||
* | * Buyable furniture, which can be bought from some street merchants not marked on the map, is purely cosmetic. | ||
* Environmental kills look good and immediately eliminate an opponent, so if you are being overwhelmed by numbers grab someone and push their face through an extractor fan. | * Environmental kills look good and immediately eliminate an opponent, so if you are being overwhelmed by numbers grab someone and push their face through an extractor fan. | ||
* The fastest way to escape a police chase is to destroy the cars chasing you either by running them off the road or by shooting out their tires. Tires are faster | * The fastest way to escape a police chase is to destroy the cars chasing you either by running them off the road or by shooting out their tires. Tires are faster if you can hit them, but ramming doesn't increase your wanted meter. | ||
* Taxis are remarkably affordable | * Taxis are remarkably affordable and their quick travel function can save you a ton of time. Remember to hold down the button while next to one or you'll just hijack the car itself. | ||
* | * Loading a game always returns you to your nearest home base, so a save & load will get you there quickly if needed. | ||
* XP-increasing clothing isn't really worth it; if you do all the missions and don't drive into everything for negative cop XP you should get pretty close to maxing both branches in a normal playthrough without the XP boost. The +damage sets are great though, at the top end you can KO basic thugs with one flurry of quick strikes and a strong strike vs. needing two or three combos. | * XP-increasing clothing isn't really worth it; if you do all the missions and don't drive into everything for negative cop XP you should get pretty close to maxing both branches in a normal playthrough without the XP boost. The +damage sets are great though, at the top end you can KO basic thugs with one flurry of quick strikes and a strong strike vs. needing two or three combos. | ||
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* The fat guys normally can't be thrown unless Face is active but the special throw where Wei drops an elbow on his target's head (lock-on and hold grapple) goes through their immunity. From there, you can quickly do a stun follow up even though the symbol isn't above their heads. | * The fat guys normally can't be thrown unless Face is active but the special throw where Wei drops an elbow on his target's head (lock-on and hold grapple) goes through their immunity. From there, you can quickly do a stun follow up even though the symbol isn't above their heads. | ||
* For Nightmare at North Point and Year of the Snake, just get a guide for the collectables if you want them. At least for YotS, they show up on the minimap if you're nearby but not on the main one which sucks a lot, NaNP doesn't even do that for you. | * For Nightmare at North Point and Year of the Snake, just get a guide for the collectables if you want them. At least for YotS, they show up on the minimap if you're nearby but not on the main one which sucks a lot, NaNP doesn't even do that for you. | ||
[[Category:Games]] | [[Category:Games]] |