Hitman: Codename 47: Difference between revisions
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'''Note: This page is for the 2000 game, not the 2016 entry HITMAN™''' | |||
* First and foremost - if you're wanting to play this because you want to play all the Hitman games from the start "for the story," there is absolutely no shame in skipping this one. The game was particularly out there for its time (2000) when games didn't really "do" stealth, so all of the usual QoL stuff you'd expect (non-lethal takedowns, contextual attacks, quick-saving, etc.) don't exist. Also, about 50% of the game is just a straight shooter with no hint of trying to be stealthy, and just to add insult to injury, the voice acting - even 47's - is atrocious. This contributor's honest advice is to just read the plot on Wikipedia and skip straight to the vastly-improved Silent Assassin, which lets you knock out people, gives you a reasonable amount of saves per mission, lets you track objectives and hostiles in real time on the now-functional map, and many more additions. | * First and foremost - if you're wanting to play this because you want to play all the Hitman games from the start "for the story," there is absolutely no shame in skipping this one. The game was particularly out there for its time (2000) when games didn't really "do" stealth, so all of the usual QoL stuff you'd expect (non-lethal takedowns, contextual attacks, quick-saving, etc.) don't exist. Also, about 50% of the game is just a straight shooter with no hint of trying to be stealthy, and just to add insult to injury, the voice acting - even 47's - is atrocious. This contributor's honest advice is to just read the plot on Wikipedia and skip straight to the vastly-improved Silent Assassin, which lets you knock out people, gives you a reasonable amount of saves per mission, lets you track objectives and hostiles in real time on the now-functional map, and many more additions. | ||