Divinity II: Difference between revisions

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* Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all.
* Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all.
* Early on, save 2 Malachite gems for a quest.
* The contents of a container are only decided when you look in. You can savescum for good gear or Malachite this way, but it's by no means required to win the game. However, I would recommend scumming for Malachite at the very least; the nodes aren't common and finding Malachite gems in them far less so, and aside from the quest mentioned above, Malachite is used for some higher tier enchanting recipes.
* Check merchant inventories. I don't remember if they refresh their stock upon leveling up, but you may be surprised at what you can get from them.
* When dual-wielding, the properties of each weapon are applied to both hands. This is as silly as it sounds and you can break the game wide open doing this.
* Your pet is better at magic than melee.
* Health is a better defense than armor.
* There is no fall damage.
* Mind the bunnies.
[[Category:Games]]
[[Category:Games]]