Fell Seal: Arbiter's Mark: Difference between revisions
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(Created page with "* Because your unused characters get some AP after every battle, it's almost always beneficial to have a slightly larger roster than you might be used to with other FFT-alikes...") |
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* Ranged weapons and attacks do not use line of sight, so you can safely shoot "through" your own teammates and obstacles. | * Ranged weapons and attacks do not use line of sight, so you can safely shoot "through" your own teammates and obstacles. | ||
* Even though you can and will have two active classes (like Mercenary/Mender), you will ONLY gain Ability Points (which unlock skills and passives for that class) for the primary class. Your Mercenary/Mender can use the Mender's healing spell as much as you want, and you won't gain any progress at all towards improving your proficiency with Mender. | |||
:If you want to actually gain Mender AP, you'll need to use the Class Change (which isn't as permanent as it sounds like) to switch your primary class to Mender. There is another way - you slowly gain AP in a class based on what your other active party members primary class is. The game calls that Vicarious AP. Your Mercenary/Mender won't gain any Mender AP itself, but if you have a Mender/whatever in the battle, your Mercenary/Mender will gain about half the AP the sum of all the Mender/whatevers are gaining. | |||
:This means that you'll probably want to frequently make use of Class Changes to prioritize what you want to be learning. | |||
[[Category:Games]] | [[Category:Games]] |