Assassin's Creed II: Difference between revisions

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* Starting or finishing a mission brings you to full health.
* Starting or finishing a mission brings you to full health.


* You can't reach the central tower of Venice until certain story mission.
* Visit the fighting trainer at your villa as soon as he's available. He has a bunch of techniques he can teach you, but the game never really tells you so you can go by most of the game before realizing it.
 
* You're going to climb every tower in San-Giacomo on your second visit, for quest-related reasons. This is going to be much less of a chore if you haven't climbed each beforehand.


* Dump all your money into Villa Improvements. Drown in a tidal wave of cash by mid-game.
* Dump all your money into Villa Improvements. Drown in a tidal wave of cash by mid-game.
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* A lot of the chests at your villa (which you can see on your mini-map) are unreachable until you renovate some city feature nearby.  
* A lot of the chests at your villa (which you can see on your mini-map) are unreachable until you renovate some city feature nearby.  
* You can't reach the central tower of Venice until certain story mission.
* You're going to climb every tower in San-Giacomo on your second visit, for quest-related reasons. This is going to be much less of a chore if you haven't climbed each beforehand.
* There is one (1) jump in the game that can only be accomplished by jumping straight up without touching the movement stick. The game never asks you to do this at any other time and if you're like me, you probably didn't realize you even could.


* Running up a wall then jumping left or right allows you to make certain tricky jumps. You'll get stuck about halfway through the game if you don't remember this fairly esoteric ability.
* Running up a wall then jumping left or right allows you to make certain tricky jumps. You'll get stuck about halfway through the game if you don't remember this fairly esoteric ability.
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* Keep a lookout for rooftop edges covered in pigeon shit (or some other white substance resembling pigeon shit; usually, there's also a couple of pigeons sitting on it). These pigeon shit spots indicate that you can do a leap of faith (one of those "survive a 100-meter drop because you land in a haystack" things), which is often a convenient way to get down to street level.
* Keep a lookout for rooftop edges covered in pigeon shit (or some other white substance resembling pigeon shit; usually, there's also a couple of pigeons sitting on it). These pigeon shit spots indicate that you can do a leap of faith (one of those "survive a 100-meter drop because you land in a haystack" things), which is often a convenient way to get down to street level.
* Visit the fighting trainer at your villa as soon as he's available. He has a bunch of techniques he can teach you, but the game never really tells you so you can go by most of the game before realizing it.


* You can jump into water from any height without being hurt, so it's a useful alternative to hay. Also, watch out for shallow water in Forli.
* You can jump into water from any height without being hurt, so it's a useful alternative to hay. Also, watch out for shallow water in Forli.
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