Rome: Total War: Difference between revisions
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* Ship-to-ship battles almost always come down to number of ships and veterancy. Build lots of ships if you plan to fight on the sea and sacrifice half of them in battle to turn the rest into veterans. They can be reinforced like ground units, so keep them at full strength as best you can. | * Ship-to-ship battles almost always come down to number of ships and veterancy. Build lots of ships if you plan to fight on the sea and sacrifice half of them in battle to turn the rest into veterans. They can be reinforced like ground units, so keep them at full strength as best you can. | ||
* The AI is bugged out - it will disregard diplomatic agreements when figuring out who to attack. You can set up trade agreements, exchange map information, and even get alliances going with factions fighting your enemies, but the moment another faction borders you, it's only a matter of time before they invade. | * The AI is bugged out - it will disregard diplomatic agreements when figuring out who to attack. You can set up trade agreements, exchange map information, and even get alliances going with factions fighting your enemies, but the moment another faction borders you, it's only a matter of time before they invade. | ||
* Apparently this isn't as intuitively obvious as you'd think - artillery is slow, while troops are fast. You should set your artillery pieces more or less where you intend them to stay for the rest of the battle, and move your troops around to defend them or to take advantage of enemy movement. | |||
[[Category:Games]] | [[Category:Games]] |