RimWorld: Difference between revisions
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→Base Construction
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* Dwarf Fortressing into a mountain as a starter base sounds like a good idea but in reality it takes forever to mine out rooms and when you finally do the whole place will be dark and filthy. Dirty rooms give a negative mood, if your whole base is dirty then people will go insane pretty fast. | * Dwarf Fortressing into a mountain as a starter base sounds like a good idea but in reality it takes forever to mine out rooms and when you finally do the whole place will be dark and filthy. Dirty rooms give a negative mood, if your whole base is dirty then people will go insane pretty fast. | ||
* Make sure to change the selected material when building | * Fire is bad. Wood and (confusingly) steel constructions will burn. Stone walls don't. Research and build a stone-cutting station to make usable blocks out of all those damn rocks lying around the place and use them for exterior walls / things that need to be fireproof. Make sure to change the selected material when building. | ||
* Hauling is a huge time sink, so be thoughtful about stockpiles. Having a priority stockpile set at a high priority near a crafting table will save a lot of time in the long run. Similarly, make sure it's a short walk from your fields to your fridge. | * Hauling is a huge time sink, so be thoughtful about stockpiles. Having a priority stockpile set at a high priority near a crafting table will save a lot of time in the long run. Similarly, make sure it's a short walk from your fields to your fridge. |