6,157
edits
(Created page with "* The only missables I'm aware of in the entire game are opening a door from the inside of a crypt when the story sends you there (unclear if you can get back there otherwise,...") |
No edit summary |
||
Line 8: | Line 8: | ||
* When a dot on your compass starts to wiggle/pulse, doing your Odin Sight (the pulse reveal thing) will change the icon to what it actually is, so you can tell if that yellow dot is a resource or an equippable item. | * When a dot on your compass starts to wiggle/pulse, doing your Odin Sight (the pulse reveal thing) will change the icon to what it actually is, so you can tell if that yellow dot is a resource or an equippable item. | ||
* Some of the wealth/mystery/artifact nodes on the map won't be accessible until a certain point in the questline for that region; however, there is no way to know this without using a guide, and the nodes will show up on your map anyway, taunting you with their impossible-to-get-to-ness. The best rule of thumb is to finish the Alliance quest for a region first, then go back up and pick up any of the nodes that you'd like to clear, otherwise you might find nodes that are literally impossible to reach until you come back later. | |||
* You can bypass barred doors by using the upgraded Valkyrie Dive ability. Doing it near a door will smash the bar on the other side. And you can bypass breakable walls by using the Explosive Arrow ability. Both methods are nice to have in your back pocket in case you're ever not in the mood to solve a navigation puzzle. | |||
[[Category:Games]] | [[Category:Games]] |