Metro 2033: Difference between revisions
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* Take your time, explore, soak up the atmosphere. It rewards exploration and you're missing out if you don't poke around - especially in the stations. | |||
* You get "morality points" towards the good ending by exploring (and looting) out of the way spots, listening to incidental conversations all the way through (civilians and enemies both), doing good deeds and avoiding enemy casualties. If you explore well enough, you can skip the pacifist angle and still get the good ending though. | * You get "morality points" towards the good ending by exploring (and looting) out of the way spots, listening to incidental conversations all the way through (civilians and enemies both), doing good deeds and avoiding enemy casualties. If you explore well enough, you can skip the pacifist angle and still get the good ending though. | ||
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* In the Redux version of the game, many stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots. If you're playing the original version, this doesn't happen, and stealth is mostly a way to thin out the enemies before the inevitable firefight. | * In the Redux version of the game, many stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots. If you're playing the original version, this doesn't happen, and stealth is mostly a way to thin out the enemies before the inevitable firefight. | ||
* | * Throwing knives, if you score a good hit with them, will stealthily instakill most enemies and you can pick the knife back up. Don't forget about them. | ||
* The revolver is a very reliable weapon and can take you through the entire game, though not worth silencing. If you're killing people stealthily the throwing knives are a much better option anyway. | * The revolver is a very reliable weapon and can take you through the entire game, though not worth silencing. If you're killing people stealthily the throwing knives are a much better option anyway. | ||
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* The game will automatically force Artyom to switch filters when one runs out. The only reason to switch manually is to avoid the distraction in the middle of combat / if you hate listening to choking noises. | * The game will automatically force Artyom to switch filters when one runs out. The only reason to switch manually is to avoid the distraction in the middle of combat / if you hate listening to choking noises. | ||
* The Helsing gun is very powerful and has reusable ammo - you pretty much need it to finish the game as one part has a lot of strong enemies that simply suck up ammo | * The Helsing gun is very powerful and has reusable ammo - you pretty much need it to finish the game as one part has a lot of strong enemies that simply suck up ammo (In the Redux version, you *really* want to avoid fighting these, Helsing or no). | ||
* Long-range scopes are practically useless - you never fight at a range that will require sniping. | * Long-range scopes are practically useless - you never fight at a range that will require sniping. | ||
[[Category:Games]] | [[Category:Games]] |