Wasteland 2: Director's Cut: Difference between revisions

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* Initiative (more turns) and AP (better turns) are the two most important combat stats in the game, and both should be prioritized on combat-focused characters.
* Initiative (more turns) and AP (better turns) are the two most important combat stats in the game, and both should be prioritized on combat-focused characters.


* Luck is practically a dump stat and leaving it at 1 is no big loss. Strength is also not very important even on melee characters, but you need at least some of it for carry weight. Intelligence is best left at either 4, 8 or 10 as 5-7 provide no extra skill points. For example three 4 Int mainly combat-focused characters and one 10 Int skill mule who isn't quite as good at fighting make for a pretty balanced party.
* Luck is not a very impactful stat and even leaving it to 1 for everyone is no big loss. Strength is also not very important even on melee characters, but can't be totally ignored as it does dictate carrying capacity. Intelligence is best left at either 4 or taken all the way up to 8 or 10 as 5-7 provide no extra skill points. For example three 4 Int characters and one 10 Int character who sacrifices some combat ability for a large skill repertoire can cover the majority of useful skills between them.


* One character should have both high Charisma and ongoing investment in the Leadership skill to avoid people going rogue.
* One character should have both high Charisma and ongoing investment in the Leadership skill to avoid people going rogue.
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* Perception is an important skill to prioritize on one person as unlike with other skills, it's impossible to tell when your skill level is insufficient because you will simply walk past whatever you missed. Also if you use the Perception skill in your hotbar, a circle will appear around your character which shows your detection range at all times.
* Perception is an important skill to prioritize on one person as unlike with other skills, it's impossible to tell when your skill level is insufficient because you will simply walk past whatever you missed. Also if you use the Perception skill in your hotbar, a circle will appear around your character which shows your detection range at all times.


* Outdoorsman is not a priority skill, but you will probably want someone who isn't Angela Deth to have at least 6 ranks in it before you reach the second half of the game as at that point random encounters ramp up massively in difficulty and it'll take a bit for your equipment to catch up.
* Outdoorsman is not a priority skill, but you will probably want someone who isn't Angela Deth to have at least 6 ranks in it before you reach the second half of the game, as at that point random encounters ramp up massively in difficulty and it'll take a bit for your equipment to catch up.


* Most quirks are probably not worth the downsides. A couple of standouts include Brittle Bones (+2 AP, -50% combat speed) and Thick Skin (+2 armor, -30% combat speed) for ranged characters who don't have to move around that much in most fights. Brittle Bones in particular is the perfect quirk for a sniper.
* Most quirks are probably not worth the downsides. A couple of standouts include Brittle Bones (+2 AP, -50% combat movement speed) and Thick Skin (+2 armor, -30% combat movement speed) for ranged characters who don't have to move around that much in most fights. Brittle Bones in particular is pretty much tailor-made for a long-range stationary sniper.


==Combat==
==Combat==
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