Wasteland 2: Director's Cut: Difference between revisions

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* Luck is not a very impactful stat and even leaving it to 1 for everyone is no big loss. Strength is also not very important even on melee characters, but can't be totally ignored as it does dictate carrying capacity. Intelligence is best left at either 4 or taken all the way up to 8 or 10 as 5-7 provide no extra skill points. For example three 4 Int characters and one 10 Int character who sacrifices some combat ability for a large skill repertoire can cover the majority of useful skills between them.
* Luck is not a very impactful stat and even leaving it to 1 for everyone is no big loss. Strength is also not very important even on melee characters, but can't be totally ignored as it does dictate carrying capacity. Intelligence is best left at either 4 or taken all the way up to 8 or 10 as 5-7 provide no extra skill points. For example three 4 Int characters and one 10 Int character who sacrifices some combat ability for a large skill repertoire can cover the majority of useful skills between them.


* One character should have both high Charisma and ongoing investment in the Leadership skill to avoid people going rogue.
* One character should have a combination of both decent Charisma and ongoing investment in the Leadership skill to avoid people going rogue.


* Consider giving all your characters a couple of points in Weaponsmithing in order to unlock the Tinkerer perk which increases a character's max AP by 1 when they're wearing light armor. This is one of the strongest perks in the game and available very early on. Heavy armor can largely be ignored.
* Consider giving all your characters a couple of points in Weaponsmithing in order to unlock the Tinkerer perk which increases a character's max AP by 1 when they're wearing light armor. This is one of the strongest perks in the game and available very early on. Heavy armor can largely be ignored.
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