Battlefield 1: Difference between revisions

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* The support's and medic's starting weapons are kind of lacking. For the support, the Benet-Mercie is basically a straight upgrade to the starter gun, for the medic it's the Selbstlader.
* The support's and medic's starting weapons are kind of lacking. For the support, the Benet-Mercie is basically a straight upgrade to the starter gun, for the medic it's the Selbstlader.


* Behemoths have certain weak spots that can be destroyed for a chunk of extra damage. For the Zeppelin that's the nose, tail, and a section of hull on each flank right above the engines. For the train it's the individual wagons, and for the dreadnought it's the very front and back of the hull. Additionally, you can destroy turrets and gondolas to disable them temporarily.
* Behemoths have certain weak spots that can be destroyed for a chunk of extra damage. For the Zeppelin that's the nose, tail, and a section of hull on each flank right above the engines. For the train it's the individual turrets, and for the dreadnought it's the very front and back of the hull. Additionally, you can destroy turrets and gondolas to disable them temporarily.


* In many situations, the thrown ammo and health packs are actually better than the bigger crates. A single pack will usually completely refill a teammate over the course of a few seconds, while the crates need way longer.
* In many situations, the thrown ammo and health packs are actually better than the bigger crates. A single pack will usually completely refill a teammate over the course of a few seconds, while the crates need way longer.
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* As a medic, always equip a syringe to revive downed comrades. If you're downed - check to see if any medics are nearby \ heading out to revive you, and don't skip right back into respawn. On the other hand, if you died in the middle of an enemy cluster, skip so that the medic isn't lured to his death. As a medic, you can Q-spot downed players to let them know you're coming to get them, but remember to check for enemies waiting to take you out before you rush to revive.   
* As a medic, always equip a syringe to revive downed comrades. If you're downed - check to see if any medics are nearby \ heading out to revive you, and don't skip right back into respawn. On the other hand, if you died in the middle of an enemy cluster, skip so that the medic isn't lured to his death. As a medic, you can Q-spot downed players to let them know you're coming to get them, but remember to check for enemies waiting to take you out before you rush to revive.   


* You can pick up fallen weapons to switch to the dead guy's kit. Helps when you're out of ammo \ want to switch classes. In addition - ammo \ supply crates stick around even if you switch classes, until destroyed \ until you die. Tripwires and mines stick around even after you die (in general, not just for switched kits).
[[Category:Games]]
[[Category:Games]]
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