Warhammer 40,000: Chaos Gate - Daemonhunters: Difference between revisions

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* To get the Seeds from carriers you have to crit them with a melee attack, it isn't enough to just hit them. The starter Justicar's special attack that gives +100 to crit is good for this, but if you can't do that then try and hit them for stun before you attack.
* To get the Seeds from carriers you have to crit them with a melee attack, it isn't enough to just hit them. The starter Justicar's special attack that gives +100 to crit is good for this, but if you can't do that then try and hit them for stun before you attack.
* When you see the range of how far your guys can move when selecting them you can make multiple moves in that area and still only use 1 AP. This includes setting up waypoints to go around hazards and can sometimes be used to attack an enemy from a specific side in melee.


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