XCOM: Enemy Unknown: Difference between revisions

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* If you want to break the game in half: Get a Sniper with Squadsight, Damn Good Ground, Double Tap, put them somewhere high up, and rejoice in your angel of death..
* If you want to break the game in half: Get a Sniper with Squadsight, Damn Good Ground, Double Tap, put them somewhere high up, and rejoice in your angel of death..
* However, there's an Assault skill that makes the first Reaction Shot against that character each round miss. Get it, it increases their survivability by leaps and bounds, and the other skill is only good with a very specific, specialized build.
* A powerful psychic is just as amazing in this game as it was in the first one.
* If you want to break the game in half: Get a Sniper with Squadsight, Damn Good Ground, Double Tap, and a Sniper Plasma, put them somewhere high up, and rejoice in your angel of death.


* Always, always be ready to fire 2-3 satellites into orbit at the drop of a hat. Get your engineers going early (and make sure you have a lot of them!) and make uplink construction a priority.
* Always, always be ready to fire 2-3 satellites into orbit at the drop of a hat. Get your engineers going early (and make sure you have a lot of them!) and make uplink construction a priority.
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* Flank, flank, flank. If you sit around taking potshots from cover for ages you'll get nowhere.
* Flank, flank, flank. If you sit around taking potshots from cover for ages you'll get nowhere.


*Beelining for lasers is a good strategy, the increase in killing power is extremely noticable and being able to reliably kill Thin Men in a single shot is a massive boon.
*Beelining for lasers is a good strategy, the increase in killing power is extremely noticeable and being able to reliably kill Thin Men in a single shot is a massive boon.




[[Category:Games]]
[[Category:Games]]
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