Xenoblade Chronicles: Difference between revisions

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- If you have a quest with a clock icon, that means that you can miss it by advancing the plot so far. I've only been through it once, but as far as I can tell, the game does warn you when you go past a point of no return.
- If you have a quest with a clock icon, that means that you can miss it by advancing the plot so far. I've only been through it once, but as far as I can tell, the game does warn you when you go past a point of no return.
- If you was to farm regular enemies for a rare drop or are trying to get a unique monster to spawn, go to the area where they are and save. Keep reloading your game until they drop what you are looking for or in the case of unique monsters they decide to spawn.
- One thing that a lot of people seem to miss is that you can fast travel to any area in the game you have previously been to by going into the menu and finding the map you want from the far left option.
- Chain attacks work by making each subsequent attack of the same colour stronger. Chaining a whole bunch of red attacks together does a hell of a lot more damage than switching between different colours. The exception to this is each characters white attack (like Shulks Monado abilities), which act like wild cards and can continue the chain just like any other colour, so for example Red - Red - Red would be just as strong as Blue - White - Red.


[[Category:Games]]
[[Category:Games]]