Let It Die: Difference between revisions

950 bytes added ,  6 November 2022
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* If you are on the escalator between floors and haven’t pushed the “accept” button, you can leave the game like this indefinitely. The PS4 can sleep and wake from this screen, too.
* If you are on the escalator between floors and haven’t pushed the “accept” button, you can leave the game like this indefinitely. The PS4 can sleep and wake from this screen, too.
* Fall damage is based on your max HP, and it also damages your armor. There is a decal to reduce fall damage by half and another to stop it outright, the latter of which would also mean your armor is safe, but you have to either get lucky with the decal gacha or purchase it yourself using skillshrooms.
* In the event that you use a Snailshroom (negates all elemental damage), keep in mind that if you would be on fire normally and still "are" when the effect ends, you will catch on fire and will need to put it out. Rolling to help reduce the burn timer before the effect runs out will work, but this should hopefully not come up too often depending on what you're doing.
* Even if your opponent has armor specifically to shut down fire damage, if they still ignite, then that means that you can wear down the durability instead. Even high-tier foes will fold to any damage if their armor breaks, but the same will apply to you, so watch out.


[[Category:Games]]
[[Category:Games]]