Symphony of War: The Nephilim Saga: Difference between revisions

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* All units do full damage regardless of what rank they're in, and all units behave the same way on offense no matter where they're positioned in a squad. You can freely put heavy infantry units in the back rank to intercept rogues and assassins without compromising your offense.
* All units do full damage regardless of what rank they're in, and all units behave the same way on offense no matter where they're positioned in a squad. You can freely put heavy infantry units in the back rank to intercept rogues and assassins without compromising your offense.
* To more easily scroll through and compare units in a squad, use the "use item" command rather than the "unit stats" command.


* Magic units will have decreased efficacy the more times they activate in a single turn. This is why your priestess seems to be healing for less and less and you're getting more nervous as an enemy turn continues. Their efficacy will return to full at the end of the turn.
* Magic units will have decreased efficacy the more times they activate in a single turn. This is why your priestess seems to be healing for less and less and you're getting more nervous as an enemy turn continues. Their efficacy will return to full at the end of the turn.
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