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* If you set a Thief's script to "Adventurer", it will have them auto-detect traps outside of combat. | * If you set a Thief's script to "Adventurer", it will have them auto-detect traps outside of combat. | ||
== Time limits == | |||
* Despite the implied urgency, there is no time limit on any part of the main quest. Only exception is when somebody arranges a meeting at nighttime. | |||
* Most quests given by party members are on a timer. They will usually remind you after about 2 days, at which point you should hurry up and get to it. The timers involving big dungeons are generous once the party has arrived and triggered some dialogue - no need to rush through a gauntlet of fights without resting or getting supplies. | |||
* Nalia's quest is on a timer even if you don't let her join the party. | |||
* A certain quest(s) involving disguises underground. You'll know when you get to it. | |||
* Class stronghold quests. Check in once a week. If a messenger turns up, then it's on a more strict timer. | |||
* However class stronghold quests are on pause when the party goes on a long voyage. | |||
== Missables == | |||
* When given the option to travel by boat or magic, choose boat. | |||
* Any sidequests involving Neera should be completed before persuading a mage. | |||
* You'll need Valygar in your party or in your inventory to do his quest. | |||
* The shadow thief side quest can't be completed once/if you say yes to helping their rival. | |||
* All the content in Athkatla and its surrounds will still be there once you get back from where you're going. | |||
* The point of no return involves a large tree | |||
[[Category:Games]] | [[Category:Games]] |