Electrician Simulator: Difference between revisions
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* Wires have to sit on a surface....''unless'' they can reach from the outlet of one box to the inlet of another within one section of wire. If that's the case, logic & physics no longer apply! They can float in mid-air, cut through open doorways or solid walls. There's no bonus points for neatness (and don't worry, if you end up going back to a job site it'll load in a "correctly done" wiring setup, so you don't have to try to re-engineer your brilliant shortcuts to accommodate whatever design changes need to happen) | * Wires have to sit on a surface....''unless'' they can reach from the outlet of one box to the inlet of another within one section of wire. If that's the case, logic & physics no longer apply! They can float in mid-air, cut through open doorways or solid walls. There's no bonus points for neatness (and don't worry, if you end up going back to a job site it'll load in a "correctly done" wiring setup, so you don't have to try to re-engineer your brilliant shortcuts to accommodate whatever design changes need to happen) | ||
* The items on sale in the shop rotate every mission. If you see a deal on wire, extension cords, white light bulbs, electrical boxes, switches or outlets, try to stock up; once you learn how to use them you'll need to supply them for virtually every remaining travel mission. | |||
[[Category:Games]] | [[Category:Games]] |