Dead Space: Difference between revisions

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* Contact Beam: A laser that fires charged shots. The ammo is expensive and it requires a steady aim, but it delivers in terms of damage. A great weapon against tougher creatures, tentacles and bosses. The alternate fire is a panic button to allows you to clear your immediate area.
* Contact Beam: A laser that fires charged shots. The ammo is expensive and it requires a steady aim, but it delivers in terms of damage. A great weapon against tougher creatures, tentacles and bosses. The alternate fire is a panic button to allows you to clear your immediate area.
== If you play the remake ==
* The node doors don't exist in the remake, so there's no need to hold on to an upgrade node to unlock them.
* You can change your difficulty in the settings menu at any time. The game has a bit of an inverted difficulty curve once you start fully upgrading things, so if you start on a lower difficulty, you may end up wanting to bump it up by the end of the game.
* You're going to be switching from aiming to running a lot and will want the transition to feel smooth. If you play with a controller, I found the default left stick click to toggle running annoyingly awkward to use, but you can change it from a toggle to a button hold and I wound up using the Dead Space 2 control scheme to remap run to the L1 button. If you go for a custom control setup, it looks like there's 3 mappings for each action, but from what I can tell, you can only map controller buttons to the first column and the other two will simply ignore any rebinding attempts that aren't kb+m.


[[Category:Games]]
[[Category:Games]]