Command & Conquer: Tiberian Sun: Difference between revisions
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* Always have a minimum of two Harvesters collecting money for you, and preferably three. Having multiple more Harvesters than Refineries for them to unload in can lead to some "traffic jams" and odd pathfinding decisions on their part however, especially if your Refineries are far from each other. | * Always have a minimum of two Harvesters collecting money for you, and preferably three. Having multiple more Harvesters than Refineries for them to unload in can lead to some "traffic jams" and odd pathfinding decisions on their part however, especially if your Refineries are far from each other. | ||
* You can assign selection groups to the number keys with Ctrl+1, Ctrl+2 etc. for easier control. Also, Alt+1 etc. immediately center on the numbered group. The "T" key selects all units of the same type as the ones you currently have selected, also very useful. | * You can assign selection groups to the number keys with Ctrl+1, Ctrl+2 etc. for easier control. Also, Alt+1 etc. immediately center on the numbered group. The "T" key selects all units on the screen that are of the same type as the ones you currently have selected, also very useful. | ||
* Pavement is your friend against the burrowing Nod APCs and Devil's Tongue tanks in particular. Also, most vehicles move faster on pavement, so at least paving the areas your Harvesters traverse on their way to tiberium fields pays itself back quickly. | * Pavement is your friend against the burrowing Nod APCs and Devil's Tongue tanks in particular. Also, most vehicles move faster on pavement, so at least paving the areas your Harvesters traverse on their way to tiberium fields pays itself back quickly. |