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(Created page with "- Combos are really, really great. Valid combos are really easy to figure out, but they may not always chain. That's simply the nature of it for a good while. It's been a long ti...") |
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- Finally, remember that your party acts in the order you issue commands. Pretty much only important for making combos simpler and allowing you to drop a party heal or something at the end of a round. | - Finally, remember that your party acts in the order you issue commands. Pretty much only important for making combos simpler and allowing you to drop a party heal or something at the end of a round. | ||
- There's a lot of useless monster skills that serve no purpose. This is especially true in the beginning of the game. | |||
- During the water well dream sequence you can learn some decent monster skills earlier than usual. | |||
- Monsters skills that you learn are also buffs, your character just needs to be defending when they do these. | |||
- If you miss a monster skill they will typically be back in a dungeon or two. | |||
- It will be a long time before you unlock your second Master. | |||
- Most of the hidden paths on the map are for fishing spots. | |||
- Fishing isn't too necessary, but the fish sell for good money and can replenish your SP. | |||
[[Category:Games]] | [[Category:Games]] |