Wizard of Legend: Difference between revisions

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== Combat ==
== Combat ==


* First thing - don't get hit. HP is your liming resource.
* First thing - don't get hit. HP is your limiting resource.


* Bosses have a attacks->respite cycle ; dodge during the first part, get your licks in the second.
* Bosses have a attacks->respite cycle. Dodge during the first part, get your licks in the second.


* Elemental paper-rock-scissors is : Fire > Air > Earth > Lightning > Water > Fire. You also deal less damage against same-element. You'll see the damage number be in a different colour if it happens.
* Elemental paper-rock-scissors is : Fire > Air > Earth > Lightning > Water > Fire. You also deal less damage against same-element. You'll see the damage number be in a different colour if it happens.


* You can't run off a ledge. You can jump off, and some spells can as well - but not regular walking.
* You can't run off a ledge. You can jump off, and some spells can as well - but not regular walking.
* There's an enhanced version of the basic rotating wind arcana. It covers you in a full 360 degrees. Arguably the best one, find it whenever you can.
* There's a relic that you can bring with you into the dungeons. It gives you the full layout of the map without having to uncover it yourself. Speeds up your runs by a BIG margin.


== Unlocking stuff ==
== Unlocking stuff ==