Ultima Underworld II: Labyrinth of Worlds: Difference between revisions
Ultima Underworld II: Labyrinth of Worlds (view source)
Revision as of 17:51, 18 July 2023
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* There's no hand-holding | * There's no hand-holding and no quest journal. Remember what people say and note down anything that seems important (the game has a great map annotation feature). | ||
* | * Whenever you bump into monsters you can't beat, just avoid them and come back later (sometimes a dozen levels later). | ||
* | * It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important. | ||
* | * Regarding Strength and other stats: IIRC there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (for Strength, 25+ is OK) | ||
* Most locked doors | * Most locked doors can be bashed open. Carry a few bad weapons for this. | ||
* Use the look command on everything. EVERYTHING. | * Use the look command on everything. EVERYTHING. | ||
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* After you clear the prison world, you have a choice of Killorn Keep or an ice world. Choose the former first. | * After you clear the prison world, you have a choice of Killorn Keep or an ice world. Choose the former first. | ||
* Don't use the clunky command bar. Click & drag RMB is a far easier and more versatile option for interacting, LMB for looking around (1/2/3 for looking up/down). After some trial and error you might even get some early/clunky WAXD + mouselook. | |||
* Don't use the clunky command bar. Click & drag RMB is a far easier and more versatile option for interacting, LMB for looking around (1/2/3 for looking up/down). After some trial and error you might even get some early/clunky WAXD+mouselook. | |||
* Shift-J is a standing long jump. The manual probably mentions it, but it's a lifesaver. | * Shift-J is a standing long jump. The manual probably mentions it, but it's a lifesaver. |