Dishonored: Difference between revisions
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* Making a kill in the very first combat scenario will ruin your chance at a no-kill run if you want the achievement, even though it feels really natural to do so. | * Making a kill in the very first combat scenario will ruin your chance at a no-kill run if you want the achievement, even though it feels really natural to do so. | ||
* If you're going for no-kills, be really careful about setting down unconscious people near stairwells, and railings, and such. They loooove to slump over the side and fall on their heads, and then die, | * If you're going for no-kills, be really careful about setting down unconscious people near stairwells, and railings, and such. They loooove to slump over the side and fall on their heads, and then die, count as a kill you made, and ruin your run. | ||
* | * Except for obvious scripted deaths, anybody that dies counts as your fault. So if you knock out somebody and they get eaten by rats, that's a kill. If some poor plague-ridden idiot follows you out into the open and then gets shot by healthy people, that's also on you. That said, you can kill quite a few people before there's storyline and ending repercussions, so don't worry about it too much unless you're going for the pacifist achievement. | ||
* Bone charms are randomized, so you might be able to | * Bone charms are randomized, so you might be able to savescum your way to better ones. They seem to be set as soon as you enter a new area, so make sure to save right before you set off to a new mission, plus anytime you're about to enter a new area within that mission (the game will give you a prompt asking if you want to leave your current area). You can scum a few of the easier-to-reach charms this way. One exception to this rule is the charm you can find trapped in a vise in the second mission (i.e. your first real target), which seems to be random every time you open the vise, so save right next to it and scum until it's something decent. | ||
* There are faucets all over the place, and the Spirit Water charm lets you restore unlimited amounts of mana by drinking from them. | * There are faucets all over the place, and the Spirit Water charm lets you restore unlimited amounts of mana by drinking from them. | ||
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* The initial teleport power is the best power in the game. It's a silent way to teleport from one spot to another and can be used when carrying bodies or setting up attack runs. Enemies have much less in the way of vertical sight range than you'd think, even being on a rooftop makes you very hard for them to spot. Warp down to just behind a guy, strangle him, grab his body, warp back to the rooftop. | * The initial teleport power is the best power in the game. It's a silent way to teleport from one spot to another and can be used when carrying bodies or setting up attack runs. Enemies have much less in the way of vertical sight range than you'd think, even being on a rooftop makes you very hard for them to spot. Warp down to just behind a guy, strangle him, grab his body, warp back to the rooftop. | ||
* Following on from that, leaving dead bodies in odd places can help prevent deaths from rat | * Following on from that, leaving dead bodies in odd places can help prevent deaths from rat swarms. Up on vents, in trash containers, wherever. If a rat can't get to it, it's all good. | ||
* Holding 'use' while strangling someone will automatically loot and pick up the body in one go. | * Holding 'use' while strangling someone will automatically loot and pick up the body in one go. |