UFO: Afterlight: Difference between revisions

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* You'll be reliant on Reticulan weapons until you can start building firearms. Ammo is very scarce in the early game; don't waste it.
* You'll be reliant on Reticulan weapons until you can start building firearms. Ammo is very scarce in the early game; don't waste it.


* Resource levels are non-linear. You'll have level 2 metal supply with 2 mines, level 3 with 4 mines, level 6 at 16, etc. If you're desperate you can try to request resources from your allies, but they'll usually want a different resource in exchange.
* Resource levels are nonlinear. You'll have level 2 metal supply with 2 mines, level 3 with 4 mines, level 6 at 16, etc. If you're desperate you can try to request resources from your allies, but they'll usually want a different resource in exchange.


* For much of the game, you'll be able to dictate the operation tempo. If you don't expand at all, you'll be unable to pursue key research and manufacturing projects. Expand too fast, and your tech will be insufficient to properly exploit and defend your territory. Try to strike a balance.
* For much of the game, you'll be able to dictate the operation tempo. If you don't expand at all, you'll be unable to pursue key research and manufacturing projects. Expand too fast, and your tech will be insufficient to properly exploit and defend your territory. Try to strike a balance.


* The Beastmen aren't cheating. The reason they can detect your soldiers from halfway across the map is because they can smell you. Don't expect stealth approaches to be very effective. Use cover, indirect fire weapons, and landmines to turn the tables in your favour. Eventually, a technological solution will present itself.
* The Beastmen aren't cheating. The reason they can detect your soldiers from halfway across the map is because they can smell you. Don't expect stealth approaches to be very effective. Use cover, indirect fire weapons, and landmines to turn the tables in your favor. Eventually, a technological solution will present itself.


* Tactical combat will seem slow and stupid at first because, well, it is. You've got a crew of truck drivers in awkward spacesuits, terrified to move too quickly lest they brush up against a sharp outcropping and die of hypoxia. They're armed with a handful of scientific tools and alien artefacts that someone has told them should work as weapons. They're wearing diapers, for heaven's sake. Just relax; things get a lot more fast-paced and *tactical* later on.
* Tactical combat will seem slow and stupid at first because, well, it is. You've got a crew of truck drivers in awkward spacesuits, terrified to move too quickly lest they brush up against a sharp outcropping and die of hypoxia. They're armed with a handful of scientific tools and alien artefacts that someone has told them should work as weapons. They're wearing diapers, for heaven's sake. Just relax; things get a lot more fast-paced and *tactical* later on.


* Accept that the game isn't XCOM.
* Accept that the game isn't X-Com.


* You'll always be outnumbered. Eventually your soldiers will be outclassed as well. You can't simply hire new recruit to make up for losses. Aborting a mission doesn't hurt your funding score (since you don't have one), and it may be the only way to save your soldiers' lives.
* You'll always be outnumbered. Eventually your soldiers will be outclassed as well. You can't simply hire new recruit to make up for losses. Aborting a mission doesn't hurt your funding score (since you don't have one), and it may be the only way to save your soldiers' lives.
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* Weapons aren't all that deadly. Move your soldiers in groups, because you'll want concentrated firepower to take down enemies quickly.
* Weapons aren't all that deadly. Move your soldiers in groups, because you'll want concentrated firepower to take down enemies quickly.


* Maps are small, weapon ranges / spotting distances are short, and tactical fights don't last long. Snipers are less useful than you might expect, because of the time needed to get them into position.
* Maps are small, weapon ranges/spotting distances are short, and tactical fights don't last long. Snipers are less useful than you might expect, because of the time needed to get them into position.


* You can get knockout weapons, but they're a waste of time because you can't use them to kidnap enemies whenever you feel like it. You'll be assigned specific "capture" missions, and the game allows you to use lethal weapons to perform them. Just put a few bullets into the target and he'll become very cooperative.
* You can get knockout weapons, but they're a waste of time because you can't use them to kidnap enemies whenever you feel like it. You'll be assigned specific "capture" missions, and the game allows you to use lethal weapons to perform them. Just put a few bullets into the target and he'll become very cooperative.
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