Ultima Underworld II: Labyrinth of Worlds: Difference between revisions
Ultima Underworld II: Labyrinth of Worlds (view source)
Revision as of 23:16, 26 July 2023
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* There's no | * There's no handholding and no quest journal. Remember what people say and note down anything that seems important (the game has a great map annotation feature). | ||
* Whenever you bump into monsters you can't beat, just avoid them and come back later (sometimes a dozen levels later). | * Whenever you bump into monsters you can't beat, just avoid them and come back later (sometimes a dozen levels later). | ||
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* It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important. | * It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important. | ||
* Regarding Strength and other stats: IIRC there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through ( | * Regarding Strength and other stats: IIRC, there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (Str 25 is enough to wear a set of chainmail and still carry a bunch of items) | ||
* Most locked doors can be bashed open. Carry a few bad weapons for this. | * Most locked doors can be bashed open. Carry a few bad weapons for this. |