Baldur's Gate III: Difference between revisions

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* To do non-lethal damage, select the "passives" button at the bottom of the toolbar. Your passives should appear (and likely the only one is non-lethal) which you can then toggle on and off. It is not necessary to unequip weapons.
* To do non-lethal damage, select the "passives" button at the bottom of the toolbar. Your passives should appear (and likely the only one is non-lethal) which you can then toggle on and off. It is not necessary to unequip weapons.
* There are animals everywhere and you miss some funny/good interactions and plot by not having speak with animals, so think seriously about having some way of doing it. Some ways are a L2 warlock invocation, druid, bard, ranger, paladin oath, nature cleric. There are potions in a pinch but probably not enough for all the animals you run into.
* You can increase hotbar size by hitting the + in the lower right; you'll likely end up with a 4 row bar by the end because you'll eventually get a lot of abilities. You can't drag icons from item descriptions but you can hit K and drag the icons from the various ability tabs to your hotbar to populate it. Auto-population options are in the settings if you don't want, say, every potion you pick up to show up on the thing.
* Use pouches/backpacks to organize your stuff, you can put potions in pouches and drag the bags to your hotbar and open them, just like divinity.


[[Category:Games]]
[[Category:Games]]