Onimusha 2: Samurai's Destiny: Difference between revisions

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(Created page with "* You can finally block arrows by just holding block instead of having to look at the archers! That shit is great! * Issen timing is a little easier in this game and you can...")
 
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* You can finally block arrows by just holding block instead of having to look at the archers! That shit is great!
* You can finally block arrows by just holding block instead of having to look at the archers!


* Issen timing is a little easier in this game and you can chain it into another one provided that you time it correctly and there's at least one more enemy close enough to you. Chaining was probably in the first game, but if you've played 1, you probably didn't really need to do that to get by.
* Issen timing is a little easier in this game and you can chain it into another one provided that you time it correctly and there's at least one more enemy close enough to you. Chaining was probably in the first game, but if you've played 1, you probably didn't really need to do that to get by.
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* If you can, you will get secret moves for your weapons. They're down, then up and Square. If you time it right, you can do a follow-up. You need the scroll for the correct weapon, though.
* If you can, you will get secret moves for your weapons. They're down, then up and Square. If you time it right, you can do a follow-up. You need the scroll for the correct weapon, though.


* Always upgrade your shit as soon as you can. You can leave the armor for later, but weapons are pretty important.
* Always upgrade your stuff as soon as you can. You can leave the armor for later, but weapons are pretty important.


* There's a charge move where if you press and hold R1 firmly/quickly/whatever the hell the game thinks is correct I mean seriously, you can do an attack that can stun or knock over any mook in the game. Picking up certain scrolls with let you charge longer for more moves.
* There's a charge move where if you press and hold R1 firmly/quickly/whatever the hell the game thinks is correct I mean seriously, you can do an attack that can stun or knock over any mook in the game. Picking up certain scrolls with let you charge longer for more moves.
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* Certain items will always yield certain rewards. If you give Ekei a Caligraphy Set, he'll jazz you up a Fancy Paper with sweet words on it.
* Certain items will always yield certain rewards. If you give Ekei a Caligraphy Set, he'll jazz you up a Fancy Paper with sweet words on it.


* Ekei loves booze and food that's good with booze. Magoichi is a nerd and loves nerd shit. Oyu has an interest in cute things and some (definitely not all) Western stuff. Kotaro likes things that are fun and rare things as well.
* Ekei loves booze and food that's good with booze. Magoichi is a nerd. Oyu has an interest in cute things and some (definitely not all) Western stuff. Kotaro likes things that are fun and rare things as well.


* There's a guy early on next to the gift shop who wants a Melon. He gives you Chalk, so pass it to Ekei. He'll give you the Tale of the Heike, which you can give to Magoichi. He hands over the Emblem, which goes to Kotaro. He'll give you the Melon, which you can give to the guy and you'll get something very useful for powering up your weapons.
* There's a guy early on next to the gift shop who wants a Melon. He gives you Chalk, so pass it to Ekei. He'll give you the Tale of the Heike, which you can give to Magoichi. He hands over the Emblem, which goes to Kotaro. He'll give you the Melon, which you can give to the guy and you'll get something very useful for powering up your weapons.


[[Category:Games]]
[[Category:Games]]