Divine Divinity: Difference between revisions

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* If you save both soldiers in the starting village, you can learn a free skill point in a a healing spell.
== Character Advice ==


* If you explore carefully, and have the Meteorstrike skill or a short bow, it's possible to go from level 1 to level 4 by killing  Zombie Jake... twice.
* Classes only differ in their starting skills, their one unique move, and their attribute scaling. Warrior is a safe choice if you're not sure what you want to do, since it's easier to make a Warrior a good caster than to make a Wizard good in melee.


* There is no casting delay on spells. You can cast as fast as you can right-click.
* Stealth is not really a viable playstyle in the game, and sneaking is basically made redundant by the invisibility spell Fade From Sight. The main draw of the Survivor class is that they're very hard to hit in melee at high Agility levels.


* Some people can give you free ranks in certain skills if you do a task for them.
* Most skills worth picking either do their job at rank 1 like Repair which lets you fix gear anywhere for free, or they're worth committing to all the way. There's no way to retrain your character, but you get quite a lot of skill points so a few "wasted" points aren't a big deal.
** Lockpicking is worth getting to at least rank 3, and some quests give free points in it. Identify is nice to eventually have at around rank 3 as well, merchants can identify the rarer stuff. One mid-game quest requires a rank in Pickpocketing.
** One rank in the Alchemy skill lets you combine minor healing and mana potions into Minor Restoration Potions that always restore 50% of your health/mana, and with three Alchemy ranks you can make standard size Restoration Potions that restore both to 100%. These are much better than relying on normal potions.


* Spellbooks can be found always at certain places in the world, and randomly on bookshelves and from certain merchants.
* Most gear has Agility and (especially) Strength requirements to equip them, so even a spellcaster should spend levels on them. Constitution and Intelligence aren't very important past the early game anyway, as flat item bonuses to Health and Mana are more efficient.


* Always get Lockpick up to at least level 3, and Identify to at least level 3 as well, but there's no rush.
* The game has a fairly large amount of "trap skills" that are weak enough they might as well do nothing (Wisdom, Survivor's Instinct), are made redundant by better skills (Embrace Shadows vs. Fade From Sight, Ranger's Sight vs. Elven Sight, Withering Curse vs. Curse), or literally don't work (True Shot, NecroShift).


* Carry only the essentials into Stormfist Castle.
== Early Game Advice ==


* Get Alchemy rank 1, which will let you mix potions together. This will let you create the Restoration potion, which even the smallest version restores 50% of your maximum health/mana. Alchemy rank 2 will let you harvest herbs and mushrooms (if you have an empty flask) to make potions yourself. If you buy empty potion bottles every chance you get in Aleroth, you can make enough potions by harvesting the plants in the surrounding forest to keep you in business.
* It's possible to heal both of the wounded guards in the starting village which nets you a free skill point in Restoration, but make sure to heal both before talking to the healers again, or it'll be treated as having only saved one.


* One point in the Repair skill will keep you from getting stuck somewhere with broken equipment.
* You can also fight Zombie Jake twice in the starting village, though finding the other takes a bit of creative thinking. A ranged attack like a bow or Meteorstrike spell is almost necessary to be able to beat him, but he's worth a ton of early experience if you manage it.


* Prioritize Orc Drummers above all other orcs, they can fully heal all orcs in a radius with a drum beat.
* The pair of Teleportation Stones you get early on have a lot of handy uses. At first you can leave one next to a bed for easy resting, later on a handy spot is near the teleporter in Rivertown which is the main merchant hub. The pre-set "Drop & Use" option is handy if you intend to return to your current location, but don't forget to pick it back up when you do.


* Agility is key for any non-magic user, make sure you have enough of it to keep your chance to hit high.
* Orc Drummers are a major nuisance early on, as they heal themselves and other orcs periodically while also having very high HP and damage. Repeated use of the Freeze spell is one way to lock them down.


* The bosses hit hard, ESPECIALLY the magic-users, so don't neglect items to increase your health.
== General Advice ==


* You can get higher bonuses to health and vitality directly from items than you can by spending attribute points on Constitution and Intelligence.
* Combining two bundles of hay in your inventory creates a portable straw bed which lets you rest anywhere by just clicking on it in your inventory.


* The Teleport Stones are your friends, use them wisely, like putting one by a bed for free healing when you rest, or a merchant for selling stuff.
* Quicksave often - there is no autosave and many stronger enemies can kill you in one or two hits, especially if you've neglected your defenses. The Survivor skill Know Creature helps identify major threats ahead of time.


* The Deadly Gift skill - specifically the Scorpion Trap version is very helpful at drawing enemy attacks. It's no longer insanely overpowered, but still helpful.
* A couple of sections force you to temporarily give up all your belongings, which can be annoying to click back to your inventory afterwards. An unavoidable one is shortly after entering Stormfist Castle, and a later recurring one is whenever you want to visit throne room in the Dwarven Halls. The latter can be bypassed by tossing a teleporter stone past the guards and warping to it.


* Decide what you want your character to be good at. There are plenty of skill points to do a few things, but not enough to do everything. One or two Rank 5 skills are better than 10 rank 1 skills.
* Hold ALT to highlight treasure and hidden doors and CTRL to target the nearest enemy. Hold Shift to scroll the screen or Caps Lock to detach it from your character. You can always pause with Space. The function keys (F1-F12) work as ability/item hotkeys, including with Shift/Ctrl/Alt.


* Most importantly, make absolutely certain in the config that you set it to render through software, NOT Direct3D. Direct3D will make your character move like a tortoise and loading and save times will be excruciatingly long.  
* Merchants restock every few days, including their money for buying your stuff, so sleeping regularly as you adventure helps pass days quicker for more frequent restocks. After a while non-magical gear probably isn't worth the weight it takes to carry anyway.


* Quicksave often - there is no autosave and areas are pretty big and you can stumble upon camps with much harder boss mobs by accident.
* Quest items are not separated from generic loot in your inventory, and some like "Exquisite Wine" and "Magical Lockpicks" are easy to mix up and lose or sell by accident. Most books and manuscripts are generics, but a few are quest items, primarily notes with information relevant to the quest you're doing. Generic gems are only for selling.


* I would suggest just picking up equipment with some color in their titles to sell. Those with white titles are just the base equipment. Especially in the beginning, you don't have all that much strength to carry things without being burdened. In addition, the merchants only have so much gold anyway, and they can run out pretty quick. And they don't seem to really restock all that often.  
* Unless you're looking to break the game, the Deadly Gift skill should probably be avoided as it's either weak or comically overpowered if used with Scorpion Traps, which spawn scorpions with levels in the hundreds (and can be brought with you with the Aura of Command skill). An even bigger gamebreaker are weapons with the "Frost" attribute as they don't check for resistances, and so freeze any enemy in the game on every hit.


* Drop a teleport stone next to wherever you decide to set up base camp then hotkey the drop and use stone so that you can teleport back whenever you need to. North of Rivertown, next to the Ars Magicana teleporter, is a pretty good place to set up shop since the teleporter can transport you all over the map and it's close to a bunch of merchant shops where you can sell off your loot as needed.
* The game automatically sets red flag pins on your map for various important locations and quest-related places, but things like quest giver locations are worth marking yourself as well so you remember where to return.


* Teleporters are specifically linked to certain scrolls from the various races so if you can't activate it, you don't have the proper scroll yet. Whenever possible, you should try to activate them so you can get around the map quicker.  
* Most modern computers can run the game in Software mode largely trouble-free, while the Direct3D mode has better graphical effects but also some compatibility issues. There are various workarounds available, such as the one available [https://steamcommunity.com/app/214170/discussions/0/35222218826646571 here]. Using this method works 98% of the time, but messes up the game's (three) cutscenes and crashes it at a certain mid-game point when you're tasked to scry on people, so you probably need to switch to Software mode for these parts.


* While the map will sometimes set up (red) flags for you, usually when a NPC lets you know they're marking something down for you, they're fairly few and far in between. Use the create a (blue) flag to set up your own notes so that you can actually find things whether that be a chest you can't yet unlock or a cave entrance. You can always delete them later when you no longer need them. Note that the flags only appear on the big map that you open up, not on the minimap.
* A fan-made [https://steamcommunity.com/sharedfiles/filedetails/?id=1129607702 font size increasing mod] is also recommended if playing on modern resolutions, although anything higher than 1920x1080 makes the game world itself very small.
 
* Use ALT to highlight treasure and hidden doors.
 
* Cheesiest combo: Deadly Gift (steel scorpion traps) + Aura of Command. Deadly Gift releases a steel scorpion at lvl X times 100 where X is some number of skill points that you invested into it between 1 and 5. Aura of Command lets you control X number between 1 and 5 of creatures. Using them together allows you to force the steel scorpion to follow you around instead of just wandering off on its own.


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