Dead State: Difference between revisions

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* Most encountered survivors can be recruited without leadership/negotiation through proper dialogue options. There are a few however, that require a high negotiation to recruit later in the game.  
* Most encountered survivors can be recruited without leadership/negotiation through proper dialogue options. There are a few however, that require a high negotiation to recruit later in the game.  


* Make a choice early on if you want to do a "as many survivors as possible" run or more minimalist. Having 40 guys is helpful when you need stuff done around the shelter or making sure you have the right person for the right task when out in the field. However this cost a massive amount of food daily and later in the game, the slightest drop in morale tends to cause a cascade of 8-10 of them lining outside your door to bitch and moan about how your Hitler and the shelter sucks because you didn't bring back enough fucking candy bars last outing.
* Make a choice early on if you want to do a "as many survivors as possible" run or more minimalist. Having 40 guys is helpful when you need stuff done around the shelter or making sure you have the right person for the right task when out in the field. However this cost a massive amount of food daily and later in the game, the slightest drop in morale tends to cause a cascade of 8-10 of them lining outside your door to bitch and moan about how your Hitler and the shelter sucks because you didn't bring back enough candy bars last outing.


* Claw Hammers are the best single handed weapon against zombies at the start. Bats as a two handed option. Their lowish AP cost and undead damage mod. Later on the expendable baton makes a good replacement for the hammers. Sledge hammers are a "all or nothing" weapon. Their high AP cost means you only get one swing and I found it better to have multiple attacks.
* Claw Hammers are the best single handed weapon against zombies at the start. Bats as a two handed option. Their lowish AP cost and undead damage mod. Later on the expendable baton makes a good replacement for the hammers. Sledge hammers are a "all or nothing" weapon. Their high AP cost means you only get one swing and I found it better to have multiple attacks.