Prison Architect: Difference between revisions

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* You can't just build walls and put stuff inside, you have to build foundations for it to count as indoors, that button is on the extreme bottom left. Once you designate what the interior is the game will tell you what objects have to be in there to function as that kind of room.  
* You can't just build walls and put stuff inside, you have to build foundations for it to count as indoors, that button is on the extreme bottom left. Once you designate what the interior is the game will tell you what objects have to be in there to function as that kind of room.  


* You build a fence round the prison at the start for the area to count as enclosed but you should also build a second fence inside the first. You do this because the prisoners contact people on the outside and they chuck stuff over the fence that then gets picked up. They can only throw 15 blocks I think so if your second fence is 16 all the contraband stays outside. Well there are other ways for contraband to come in but if you mess up and build too close to the road that's one unlimited source. I found it useful to build a corridor from the delivery area to prison area so then you can really lockdown who has access to all the shit getting delivered to the front of the prison.  
* You build a fence round the prison at the start for the area to count as enclosed but you should also build a second fence inside the first. You do this because the prisoners contact people on the outside and they chuck stuff over the fence that then gets picked up. They can only throw 15 blocks I think so if your second fence is 16 all the contraband stays outside. Well there are other ways for contraband to come in but if you mess up and build too close to the road that's one unlimited source. I found it useful to build a corridor from the delivery area to prison area so then you can really lockdown who has access to all the stuff getting delivered to the front of the prison.  


* At the very start you have 30 grand or so but you can get a bunch of money through grants for stuff you are going to do anyway. Hit the button with money on it which brings up a bunch of menus. Hit the grants one and hit the one for cellblock a and the one for building some office space, hiring a warden and an accountant. Easy money and it helps a lot with the startup a lot.
* At the very start you have 30 grand or so but you can get a bunch of money through grants for stuff you are going to do anyway. Hit the button with money on it which brings up a bunch of menus. Hit the grants one and hit the one for cellblock a and the one for building some office space, hiring a warden and an accountant. Easy money and it helps a lot with the startup a lot.
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* Maintenance is pretty important because it unlocks the cleaners. If your prison gets real shabby the inmates rage out a lot. The gardener seems to matter less but he's still pretty important.
* Maintenance is pretty important because it unlocks the cleaners. If your prison gets real shabby the inmates rage out a lot. The gardener seems to matter less but he's still pretty important.


* Prison labour is a big deal. You want to reduce the amount of prisoner aggro and giving them shit to do seems to help with that a lot. You can assign them to jobs by clicking areas. That's in logistics which is a blue button on the bottom. If you make a workshop or assign some of them to the kitchen though you will want some metal detectors at the door because the prisoners are going to always be trying to steal weapons or tools. Even the minimum security ones. The laundry is a pretty important because the prisoners want clean clothes. You can get away with less cleaning staff with cleaning closets. These last two rooms will have prisoners roaming all over the place so keep that in mind.  
* Prison labour is a big deal. You want to reduce the amount of prisoner aggro and giving them things to do seems to help with that a lot. You can assign them to jobs by clicking areas. That's in logistics which is a blue button on the bottom. If you make a workshop or assign some of them to the kitchen though you will want some metal detectors at the door because the prisoners are going to always be trying to steal weapons or tools. Even the minimum security ones. The laundry is a pretty important because the prisoners want clean clothes. You can get away with less cleaning staff with cleaning closets. These last two rooms will have prisoners roaming all over the place so keep that in mind.  


* Dogs are amazing. They find the non metallic contraband and find tunnels. All of the tunnels get dug under toilets in the cells. So if you assign the dog guards to walk around your cellblacks you have a pretty good chance of finding the tunnels. When they find one you get a shovel icon and a yellow flag on the ground on the suspected tunnel area. Then you can search the nearby cellblocks.  
* Dogs are amazing. They find the non metallic contraband and find tunnels. All of the tunnels get dug under toilets in the cells. So if you assign the dog guards to walk around your cellblacks you have a pretty good chance of finding the tunnels. When they find one you get a shovel icon and a yellow flag on the ground on the suspected tunnel area. Then you can search the nearby cellblocks.  
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* The way I build cellblocks is 12*23 and from the back I put in 2*3 cell areas, 6 on each side. The remaining space at the front is shower space. That leaves a double space walkway down the middle. Then there are metal detectors at the from entrance and I pick up most of the weapons that way. I encourage you to experiment with cellblocks but like don't just draw a big box or you'll end up with a lot of dead space.
* The way I build cellblocks is 12*23 and from the back I put in 2*3 cell areas, 6 on each side. The remaining space at the front is shower space. That leaves a double space walkway down the middle. Then there are metal detectors at the from entrance and I pick up most of the weapons that way. I encourage you to experiment with cellblocks but like don't just draw a big box or you'll end up with a lot of dead space.


* The first grant wants you to build a holding cell which is a regular cell for a bunch of inmates. That's fine for the easy money but you don't want to try holding a lot of inmates in there regularly because they care about privacy. Or build a lot of holding cells and cram them in like hyper aggressive sardines. Shit will start to kick of real fast. Cellblocks though even if the rooms are kind of shitty will keep them from killing all your guards.  
* The first grant wants you to build a holding cell which is a regular cell for a bunch of inmates. That's fine for the easy money but you don't want to try holding a lot of inmates in there regularly because they care about privacy. Or build a lot of holding cells and cram them in like hyper aggressive sardines. Things will start to kick off real fast. Cellblocks though even if the rooms are kind of bad will keep them from killing all your guards.  


* The canteens tend to be another congestion area for obvious reasons. You don't want the prisoners to have easy access to the kitchens so a staff door and a wall between the two is easy so then you can have a bunch of regular doors on the canteen so a lot of mooks can run in and out quickly.  
* The canteens tend to be another congestion area for obvious reasons. You don't want the prisoners to have easy access to the kitchens so a staff door and a wall between the two is easy so then you can have a bunch of regular doors on the canteen so a lot of mooks can run in and out quickly.