Dragon Quest Builders: Difference between revisions

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* If you can mine obsidian blocks, which are found at the bases of every mountain in every region, they are incredibly sturdy walls. Large enemies will still destroy them, however.
* If you can mine obsidian blocks, which are found at the bases of every mountain in every region, they are incredibly sturdy walls. Large enemies will still destroy them, however.


* If you find yourself wanting for materials to make cladding for your walls, find a 5x5 area of dirt, 4 blocks tall. Dig straight down so you're at the base level, and use 1 cladding. It will turn the surrounding 96 blocks in to that wall type, as cladding goes 4 blocks high and 2 blocks out in all directions. Now you have a shitload of walls, and plenty to make more cladding. This works similarly for flooring, but only in a 5x5x1 area.
* If you find yourself wanting for materials to make cladding for your walls, find a 5x5 area of dirt, 4 blocks tall. Dig straight down so you're at the base level, and use 1 cladding. It will turn the surrounding 96 blocks in to that wall type, as cladding goes 4 blocks high and 2 blocks out in all directions. Now you have a lot of walls, and plenty to make more cladding. This works similarly for flooring, but only in a 5x5x1 area.


* Trees and plants only grow inside the light of your base.
* Trees and plants only grow inside the light of your base.
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* Every chapter has featherfall footwear somewhere in it, which prevents all falling damage. A ring of criticality usually exists as well, which massively increases your damage output.
* Every chapter has featherfall footwear somewhere in it, which prevents all falling damage. A ring of criticality usually exists as well, which massively increases your damage output.


* Ghosts and Fightgeists are annoying as shit. Just go to bed.
* Ghosts and Fightgeists are annoying. Just go to bed.


[[Category:Games]]
[[Category:Games]]