Loop Hero: Difference between revisions

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* When the first map's boss spawns, he fill every empty tile around the campfire with a tile that buffs him. If those tiles are already have stuff in them, they're not replaced. So it's a good idea to fill up that area before the boss spawns.
* When the first map's boss spawns, he fill every empty tile around the campfire with a tile that buffs him. If those tiles are already have stuff in them, they're not replaced. So it's a good idea to fill up that area before the boss spawns.


* Some bad tiles can spawn as a consequence of placing down other tiles (ex: the bandits who break your shit spawn a camp every 2 villages), so make sure you bring the card that can delete tiles.
* Some bad tiles can spawn as a consequence of placing down other tiles (ex: the bandits who break your stuff spawn a camp every 2 villages), so make sure you bring the card that can delete tiles.


* The single most important thing to consider is what cards you bring. Cards that are good for one class are usually bad for another, and bringing cards that are detrimental or cards you don't actually need will make you weaker overall by either making the loop unnecessarily difficult or diluting your deck so the good cards come out less often.
* The single most important thing to consider is what cards you bring. Cards that are good for one class are usually bad for another, and bringing cards that are detrimental or cards you don't actually need will make you weaker overall by either making the loop unnecessarily difficult or diluting your deck so the good cards come out less often.