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* Barrier magic is balls. Although it may be worth investing in, as by level 50 you have access to an affordable skill that allows you to farm job experience (though not character experience) with low effort or even completely AFK (rubber bands on the control sticks). This can help you avoid grinding for good skills or ever being forced to use bad jobs in battles eg. generalist. Just be careful not to optimize the fun out of the game... | * Barrier magic is balls. Although it may be worth investing in, as by level 50 you have access to an affordable skill that allows you to farm job experience (though not character experience) with low effort or even completely AFK (rubber bands on the control sticks). This can help you avoid grinding for good skills or ever being forced to use bad jobs in battles eg. generalist. Just be careful not to optimize the fun out of the game... | ||
* Have each character have a primary job for the majority of the game that you can switch to in case things get rough. Again, each job has their own stat growth, so the highest level job will inevitably be the best for the job. Seriously, the only time I've ever had problems beating any non-sidequest bosses was due to my characters being in | * Have each character have a primary job for the majority of the game that you can switch to in case things get rough. Again, each job has their own stat growth, so the highest level job will inevitably be the best for the job. Seriously, the only time I've ever had problems beating any non-sidequest bosses was due to my characters being in e.g. Generalist and a magic class for my attackers. | ||
* Most jobs have ultimate skills as their last skill taught. Arguably, the best skills are Double Strike (ASN), and Double Magic (Support), since there are no real penalties for either (i.e. no reduction in damage). | * Most jobs have ultimate skills as their last skill taught. Arguably, the best skills are Double Strike (ASN), and Double Magic (Support), since there are no real penalties for either (i.e. no reduction in damage). | ||
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== Misc == | == Misc == | ||
* Pretty much everything you can see in the map is hiding something, ranging from | * Pretty much everything you can see in the map is hiding something, ranging from bad (10 Gold) to awesome (+1 stat, healing, +100 exp, +SP for everyone). | ||
* When an item comes up 'nothing', those get counted and there's a dude under the bridge in Jibral who gives you prizes for getting a certain number of 'nothings', good prizes too, decent accessories. | * When an item comes up 'nothing', those get counted and there's a dude under the bridge in Jibral who gives you prizes for getting a certain number of 'nothings', good prizes too, decent accessories. |