Helldivers: Difference between revisions

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* The attraction beacon stratagem doesn't attract scouts from an infinite distance (but it is a pretty long distance). What it DOES have is it seems to have infinite priority over all other attraction sources. Throwing an attraction beacon a few screens away from an objective will usually cause all the scouts to home in on it and leave you in peace while you complete the objective, even if they're within the objective's attraction radius. Be aware that even upgraded attraction beacons don't last long enough to keep the scouts busy for an end-of-mission extraction timer.
* The attraction beacon stratagem doesn't attract scouts from an infinite distance (but it is a pretty long distance). What it DOES have is it seems to have infinite priority over all other attraction sources. Throwing an attraction beacon a few screens away from an objective will usually cause all the scouts to home in on it and leave you in peace while you complete the objective, even if they're within the objective's attraction radius. Be aware that even upgraded attraction beacons don't last long enough to keep the scouts busy for an end-of-mission extraction timer.


* Here's a big one: scouts only set off alarms if they see a Helldiver or a Helldiver vehicle. Scouts do NOT set off alarms if they see a turret, even though the turret will happily shred them to bits. A very good way to extract easily is to throw an attraction beacon a few screens away from the extraction point, start the extraction, throw a (preferably upgraded) minigun turret so that it lands between the extraction point and your distraction beacon, and then move the camera so that your turret is just on the edge of your screen. After the attraction beacon wears off, all the scouts will immediately run towards your extraction point because it's the only other thing attracting their attention on the map. Before they reach you, they will encounter your turret, which will proceed to shoot the shit out of every last one before they ever get on your screen or set off any alarm. At this point scouts will respawn all over the map and begin to make their way towards you, but by the time more than a couple get in range you'll be about ready to extract. You can solo difficulty 12 Helldives once you know how scouts and stealth works, but it's kind of complicated and difficult to figure out on your own, so I hope this helps!
* Here's a big one: scouts only set off alarms if they see a Helldiver or a Helldiver vehicle. Scouts do NOT set off alarms if they see a turret, even though the turret will happily shred them to bits. A very good way to extract easily is to throw an attraction beacon a few screens away from the extraction point, start the extraction, throw a (preferably upgraded) minigun turret so that it lands between the extraction point and your distraction beacon, and then move the camera so that your turret is just on the edge of your screen. After the attraction beacon wears off, all the scouts will immediately run towards your extraction point because it's the only other thing attracting their attention on the map. Before they reach you, they will encounter your turret, which will proceed to shoot the every last one before they ever get on your screen or set off any alarm. At this point scouts will respawn all over the map and begin to make their way towards you, but by the time more than a couple get in range you'll be about ready to extract. You can solo difficulty 12 Helldives once you know how scouts and stealth works, but it's kind of complicated and difficult to figure out on your own, so I hope this helps!


[[Category:Games]]
[[Category:Games]]