Earth Defense Force 6: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
* It helps to have a mission list of enemies who appear so you won't bring bad weapons. At the least, note | * It helps to have a mission list of enemies who appear so you won't bring bad weapons. At the least, note teleports, kaiju, and caves. | ||
* Missions 107 and 133 have no enemies at all. | * Missions 107 and 133 have no enemies at all. | ||
* There are several missions that have hidden timers and you need to wait it out before the game lets you advance the mission. If an NPC is talking at you, you can RESTART missions with enemies to skip it. If you are causing damage to a boss, keep doing it. | |||
* There are cave missions that limit what weapons you can bring. You won't be calling bombing runs or air-dropping giant death robots one mile underground. A spiderbot will do. | * There are cave missions that limit what weapons you can bring. You won't be calling bombing runs or air-dropping giant death robots one mile underground. A spiderbot will do. | ||
Line 17: | Line 19: | ||
* Having a weapon for very long range, like rockets, is always a good thing for each mission. | * Having a weapon for very long range, like rockets, is always a good thing for each mission. | ||
* Item drops are based around difficulty and enemy size | * Item drops are based around difficulty and enemy size. Inferno difficulty doubles the drops, but the map can despawn excess boxes on the field. The game allows up to 128 boxes minus the vehicles you call in, and 1024 boxes in total. | ||
* Easy mode has the same weapon drops as Normal. | * Easy mode has the same weapon drops as Normal. | ||
Line 35: | Line 37: | ||
* It helps to have someone dedicated to clearing boxes during missions so you won't need to keep an enemy alive at the end. | * It helps to have someone dedicated to clearing boxes during missions so you won't need to keep an enemy alive at the end. | ||
* Decoys keep enemies off you for a good while | * Decoys keep enemies off you for a good while. Decoys are the best setup for high explosives, orbital bombardment, and sticking to enemies. | ||
* You can jump from flying vehicles, quickly use a weapon, and get back in before you hit the ground. | * You can jump from flying vehicles, quickly use a weapon, and get back in before you hit the ground. | ||
Line 41: | Line 43: | ||
* Enemies will usually ignore any map spawned vehicle so long as you don't enter it at all. Put turrets on it and drive around. | * Enemies will usually ignore any map spawned vehicle so long as you don't enter it at all. Put turrets on it and drive around. | ||
* | * Vehicles are mostly disappointing with a lack of ammo and high call-in cost. | ||
* Inferno difficulty is unlocked when you beat the last mission on any difficulty. That is when you should grind for armor. | * Inferno difficulty is unlocked when you beat the last mission on any difficulty. That is when you should grind for armor. | ||
Line 48: | Line 50: | ||
* Look up a guide on finding the right missions to upgrade certain weapons faster. Some missions have a wide level range for weapon drops depending on the difficulty. | * Look up a guide on finding the right missions to upgrade certain weapons faster. Some missions have a wide level range for weapon drops depending on the difficulty. | ||
[[Category:Games]] | [[Category:Games]] |