Earth Defense Force 6: Difference between revisions

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* It helps to have a mission list of enemies who appear so you won't bring bad weapons. At the least, note teleports, kaiju, and caves.
* It helps to have a mission list of enemies who appear so you won't bring bad weapons. At the least, note teleports, kaiju, and underground.


* Missions 107 and 133 have no enemies at all.
* Missions 107 and 133 have no enemies at all.
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* There are several missions that have hidden timers and you need to wait it out before the game lets you advance the mission. If an NPC is talking at you, you can RESTART missions with enemies to skip it. If you are causing damage to a boss, keep doing it.
* There are several missions that have hidden timers and you need to wait it out before the game lets you advance the mission. If an NPC is talking at you, you can RESTART missions with enemies to skip it. If you are causing damage to a boss, keep doing it.


* There are cave missions that limit what weapons you can bring. You won't be calling bombing runs or air-dropping giant death robots one mile underground. A spiderbot will do.
* There are cave missions that limit what weapons you can bring. You won't be calling bombing runs or air-dropping giant death robots one mile underground. A Depth Crawler will do.


* The Rotational Lerp setting is only for controllers.
* The Rotational Lerp setting is only for controllers.
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* Having a weapon for very long range, like rockets, is always a good thing for each mission.
* Having a weapon for very long range, like rockets, is always a good thing for each mission.
* Mission 147 requires maximum range. The final boss fight is a slog and having something with over 2000 range is needed. It has multiple hit points on the sides as well.


* Item drops are based around difficulty and enemy size. Inferno difficulty doubles the drops, but the map can despawn excess boxes on the field. The game allows up to 128 boxes minus the vehicles you call in, and 1024 boxes in total.
* Item drops are based around difficulty and enemy size. Inferno difficulty doubles the drops, but the map can despawn excess boxes on the field. The game allows up to 128 boxes minus the vehicles you call in, and 1024 boxes in total.
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* Fencer melee weapons are actually surprisingly effective, don't be scared of trying them as they are the tankiest class and 2nd most mobile. The shields are also very effective and are capable of "reloading" once their charge is depleted.
* Fencer melee weapons are actually surprisingly effective, don't be scared of trying them as they are the tankiest class and 2nd most mobile. The shields are also very effective and are capable of "reloading" once their charge is depleted.


* Fencer can boost (jump) and dash and need specific weapons to do so for that pair of weapons. You have two pairs of weapons and being able to jump/dash at once allows for incredible mobility. Read the weapon description.
* Fencer can boost (jump) and dash (thrust) and need specific weapons to do so for that pair of weapons. You have two pairs of weapons and being able to jump/dash at once allows for incredible mobility. Read the weapon description.


* It helps to have someone dedicated to clearing boxes during missions so you won't need to keep an enemy alive at the end.
* It helps to have someone dedicated to clearing boxes during missions so you won't need to keep an enemy alive at the end.