Arcanum: Of Steamworks And Magick Obscura: Difference between revisions
Arcanum: Of Steamworks And Magick Obscura (view source)
Revision as of 21:10, 17 October 2024
, 17 Octoberno edit summary
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
* Get Sogg Meadmug from the first town. He's one of the few characters that will stay at your side no matter what you do, and he's great for killing things early game. You need at least a 9 Charisma to get Sogg to join. | * Get Sogg Meadmug from the first town. He's one of the few characters that will stay at your side no matter what you do, and he's great for killing things early game. You need at least a 9 Charisma to get Sogg to join. | ||
* If you plan on thieving, don't kill Lucan at the Shrouded Hills bridge. Instead, persuade him (you only need one rank, | * If you plan on thieving, don't kill Lucan at the Shrouded Hills bridge. Instead, persuade him (you only need one rank, just avoid going into specifics) and he'll give you an in with the Thief Underground in Tarant and Caladon. | ||
== General Gameplay == | == General Gameplay == | ||
Line 41: | Line 41: | ||
* By this same logic, as a tech don't be afraid to use magic scrolls. Most useful are scrolls of Exiting and Divine Magic. Other scrolls to hang on to include Conjure Spirit, Shrink, Dominate Will and any summons you might find. Techs will still be able to cast them, for some reason. | * By this same logic, as a tech don't be afraid to use magic scrolls. Most useful are scrolls of Exiting and Divine Magic. Other scrolls to hang on to include Conjure Spirit, Shrink, Dominate Will and any summons you might find. Techs will still be able to cast them, for some reason. | ||
* If you find an empty building, with a box in it, feel free to put your stuff in it, it will never go away. | * If you find an empty building, with a box in it, feel free to put your stuff in it, it will never go away. | ||
* Make sure you have lots of ammo before going anywhere if you're using a gun. I mean lots, like multiple stacks, and stuff to make more if needed. | * Make sure you have lots of ammo before going anywhere if you're using a gun. I mean lots, like multiple stacks, and stuff to make more if needed. | ||
Line 51: | Line 51: | ||
* Items to hang onto: shovel, mithril, Molochean Hand amulet, kathorn crystal, heartstone, and, if you're a tech, saltpeter & charcoal (the two components in bullets). | * Items to hang onto: shovel, mithril, Molochean Hand amulet, kathorn crystal, heartstone, and, if you're a tech, saltpeter & charcoal (the two components in bullets). | ||
* You need a Charisma of 20 to persuade the final boss to give up. | * You need a Charisma of 20 and full Persuasion to persuade the final boss to give up. Leave your party outside, they may attack him and trigger the fight regardless. | ||
* It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. Some weapons like the steel dagger have a 2 frame attack animation so you just attack dozens of times per second, obliterating anything with a thousand cuts before they can even attack. And sometimes you can just enable turn based combat and attack like 20 times per turn or something crazy like that. | * It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. Some weapons like the steel dagger have a 2 frame attack animation so you just attack dozens of times per second, obliterating anything with a thousand cuts before they can even attack. And sometimes you can just enable turn based combat and attack like 20 times per turn or something crazy like that. | ||
* Fate points are mostly used for stealing OP weapons from NPCs. Axe from blacksmith in Blackthorn, sword from Lianna in Dernholm, revolver from gun shop owner in Tarant (+ to hit) - alternately, Hand Cannon from Sammie White in Tarant or Looking Glass Rifle from William in Ashbury. | |||
== Location Specific Tips == | == Location Specific Tips == |