Fallout: New Vegas: Difference between revisions
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- In contrast to every earlier Fallout game, flamethrowers are now considered Energy Weapons. | - In contrast to every earlier Fallout game, flamethrowers are now considered Energy Weapons. | ||
- Choose one weapon skill to specialize in to start. Explosives, unarmed, and energy weapons are all tougher but doable to start with, guns or melee weapons is probably better for a first time. | |||
- Speech skill matters. Survival and barter don't. | |||
- Don't take the perk that increases your XP gain, you'll hit the level cap even without it. | |||
- If you piss off the NCR early, the game will be a lot tougher, but maybe you'll want to piss them off for roleplaying reasons. There will be a point in the story where if you have negative reputation with either the NCR or the Legion, it will go away, so if you regret pissing either side off, stick with it and you'll get it reset. | |||
- Get companions and the combat will be easier. | |||
- Run from Cazadores until you get lots of poison antidotes or have done the Old World Blues DLC. | |||
- There is no way to totally fail most quests (except contradictory ones from different people - kill this guy vs rescue this guy) so pick a character archetype to roleplay and just do it. You might "fail" some quests but you really won't. | |||
- You don't have to rush to New Vegas but it's pretty cool so don't dawdle too much. | |||
== Repair == | == Repair == |