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* Sound is very useful for figuring out parry/dodge timing. Almost all attacks have a unique audio cue right before impact that tells you when to hit the parry/dodge. | * Sound is very useful for figuring out parry/dodge timing. Almost all attacks have a unique audio cue right before impact that tells you when to hit the parry/dodge. | ||
* When in camp, talk to everyone more than once even if their dialogue repeats. I've come across the situation where you get the prompt to spend time with a companion, and afterwards if you speak to them again, although their dialogue repeats, you get another prompt to spend time with them for a second time. | |||
[[Category:Games]] | [[Category:Games]] | ||