DreamWeb: Difference between revisions
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(Created page with "* The vast majority of random stuff you can pick up is useless. Consider what might be of legitimate practical use and pay attention to the game's descriptions of things when you try to "Use" them and you should largely be fine, the game doesn't veer especially far into bizarre adventure game logic. * Avoid dropping anything that seems remotely important in places that seem like you might not be able to access later, primarily meaning the locations where your targets ar...") |
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* The vast majority of random stuff you can pick up | * Checking out the supplementary diary that comes with the game is a good idea. It's not necessary to read the entire thing but it helps setting the mood, and it does include a couple of codes and passwords in it. | ||
* The vast majority of random stuff you can pick up isn't needed for gameplay progress. Consider what might be of legitimate practical use and pay attention to the game's descriptions of things when you try to "Use" them and you should largely be fine, the game doesn't veer especially far into bizarre adventure game logic. | |||
* Avoid dropping anything that seems remotely important in places that seem like you might not be able to access later, primarily meaning the locations where your targets are. Save regularly in different slots to avoid having to go too far back if you do softlock yourself. | * Avoid dropping anything that seems remotely important in places that seem like you might not be able to access later, primarily meaning the locations where your targets are. Save regularly in different slots to avoid having to go too far back if you do softlock yourself. | ||